Photogrammetry (攝影測量法)是一種利用被攝物體影像來重建物體空間位置和三維形狀的技術。
wiki
http://en.wikipedia.org/wiki/Photogrammetry
Photogrammetry 簡介與工具軟體連結介紹
Quixel - Megascans, Bridge and Mixer help you shape the future of 3D graphics.
官網: https://quixel.com/
介紹 Photoscan 的文章...
Getting Started with Photogrammetry: Photoscan
介紹 123D Catch 的文章...
Getting Started with Photogrammetry: 123D Catch
VisualSFM:
VisualSFM : A Visual Structure from Motion System(含 VisualSFM 軟體下載連結)
VisualSFM, Tool for creating 3D reconstruction from photos
使用流程介紹...
Open Source Photogrammetry: Ditching 123D Catch (Use VisualSFM...)
3DF Zephyr
COLMAP ( Open Source )
2019年9月19日
2019年9月17日
3D Programming Resource (3D 程式設計資源) Part 2
這一篇內容大部份與3D Model (特別是人物模組)程式庫有關...
============================
3D Engine 程式庫
============================
Panda3D
Render Pipeline with Physically Based Shading for Panda3D
lyost/d3d12_framework
A free game engine - Amazon Lumberyard
Psychosynth ( arximboldi psychosynth GitHub code)
============================
3D Model 程式庫與範例程式
============================
Powerful 3D Viewer and basic editor for 40+ file formats, including OBJ, 3DS, BLEND, STL (more info), FBX, DXF, LWO, LWS, MD5, MD3, MD2, NDO, X, IFC and Collada. One of only a few independent FBX Viewers.
Alexander Gessler GitHub code - 3D Graphics, Game Programming. Used to be a freelancer, now at @google Munich.
Yuusha Modding Blog - Digital yuusha modding archives. Some AG3 clothes editor talk, but nothing about AG3 in general.
Floyd Project
enimaroah SB3Utility GitHub code
HF-Alamar SB3Utility GitHub code
============================
GUI 程式庫
============================
GiGi - a GUI library for OpenGL
MyGUI
官網:
http://mygui.info/
GitHub code
介紹文章...
MyGUI 中文MYGUI在win7下的中文完美输入及其显示
MyGUI中文完美解决方案
CEGUI - a GUI C++ Library
CEGUI筆記
SpringEmbedders - a ceGUI sample
對應知名3D建模軟體之模組匯入/匯出程式庫
=======================================
How to Write a Simple Maya Model Exporter
Skyrim:
How to export models from Blender to Skyrim
Blender NIF Import - Export Tutorial for Skyrim
3D Craftworks: From Blender To Skyrim
FBX:
How to Work with FBX SDK
lang1991/FBXExporter GitHub code
shaderjp/FBXLoader GitHub code
=======================================
3D/2D models research Forum 資源
============================
3D Engine 程式庫
============================
Panda3D
Render Pipeline with Physically Based Shading for Panda3D
lyost/d3d12_framework
A free game engine - Amazon Lumberyard
Psychosynth ( arximboldi psychosynth GitHub code)
============================
3D Model 程式庫與範例程式
============================
Powerful 3D Viewer and basic editor for 40+ file formats, including OBJ, 3DS, BLEND, STL (more info), FBX, DXF, LWO, LWS, MD5, MD3, MD2, NDO, X, IFC and Collada. One of only a few independent FBX Viewers.
Alexander Gessler GitHub code - 3D Graphics, Game Programming. Used to be a freelancer, now at @google Munich.
Yuusha Modding Blog - Digital yuusha modding archives. Some AG3 clothes editor talk, but nothing about AG3 in general.
Floyd Project
enimaroah SB3Utility GitHub code
HF-Alamar SB3Utility GitHub code
============================
GUI 程式庫
============================
GiGi - a GUI library for OpenGL
MyGUI
官網:
http://mygui.info/
GitHub code
介紹文章...
MyGUI 中文MYGUI在win7下的中文完美输入及其显示
MyGUI中文完美解决方案
CEGUI - a GUI C++ Library
CEGUI筆記
SpringEmbedders - a ceGUI sample
SpringEmbedders is a graph-visualization program based on the paper Non-Euclidean Spring Embedders, by Stephen G. Kobourov and Kevin Wampler, in INFOVIS 2004 pages 207-214.
=======================================對應知名3D建模軟體之模組匯入/匯出程式庫
=======================================
NifTools is an open source project creating tools—such as an editor, C++ and Python libraries, and import/export plugins for Maya, 3ds Max, and Blender.
NifTools 資源網站:
http://niftools.sourceforge.net/wiki/NifToolsHow to Write a Simple Maya Model Exporter
Skyrim:
How to export models from Blender to Skyrim
Blender NIF Import - Export Tutorial for Skyrim
3D Craftworks: From Blender To Skyrim
FBX:
How to Work with FBX SDK
lang1991/FBXExporter GitHub code
shaderjp/FBXLoader GitHub code
=======================================
3D/2D models research Forum 資源
=======================================
2014年11月6日
3D Programming Resource (3D 程式設計資源)
微軟線上教材: DirectX 程式設計的基礎
Dynamic vertex pulling with D3D11
Good resources for game/3D development
Building an Open-Source, Cross-Platform 3D Game with C++, OpenGL and GLSL, from the Ground Up
Three.js terrain 物理碰撞
How To Make WebGL Animations
Youtube 教學影片
Blog 教學文章
three.js 教學資源
Real-time GPU Ray-Tracer
Volume Rendering - GigaVoxels
http://realtimevoxels.blogspot.tw/2012/09/introduction-to-gigavoxels-and-sparse.html
http://maverick.inria.fr/Publications/2011/Cra11/
Cyril Crassin 網站
http://www.icare3d.org/
http://www.reddit.com/r/VoxelGameDev/comments/122qv0/realtime_voxels_extending_gigavoxels_and_sparse/
官網:
http://gigavoxels.inrialpes.fr/index.htm
Perspective projections in LH and RH systems
http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/perspective-projections-in-lh-and-rh-systems-r3598
A Blending Animation Controller for a Skinned Mesh
http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/a-blending-animation-controller-for-a-skinned-mesh-r3592
WebGL 教學
http://coderellis.blogspot.tw/2014/02/webgl-demo01-3d-transformation-and.html
0 A.D. open source
http://os.wildfiregames.com/
http://www.wildfiregames.com/
Project Tango - Google 行動3D專案
http://www.google.com/atap/projecttango/
Humus - 提供 DirectX10/OpenGL 框架與範例程式
Humus - 3D, DX10/OpenGL code sample
OpenGL Charting Library / stock chart
Champion Stock Chart Viewer Version 1.01
https://github.com/Xangis/StockViewer
http://zetacentauri.com/software_stockchartviewer.htm
MathGL
http://sourceforge.net/projects/mathgl/?source=pdlp
DirectX 11 engine
http://hieroglyph3.codeplex.com/
OCEAN WAVE SIMULATION 海水海浪模擬動畫
A ocean wave simulation in WebGL with a CSS 3D and Canvas UI by David Li.
Building a 3D MMO using Websockets
http://www.gamedev.net/page/resources/_/technical/multiplayer-and-network-programming/building-a-3d-mmo-using-websockets-r3392
Game Programming Spatial Partition
http://gameprogrammingpatterns.com/spatial-partition.html
8個驚艷的HTML5 和 JavaScript 特效
http://www.cnblogs.com/lhb25/archive/2011/08/09/awesome-html5-and-javascript-effects.html
Game Physics - 遊戲程式設計的物理學知識介紹
Polygonising a scalar field
http://paulbourke.net/geometry/polygonise/
BVH File Loading and Displaying
http://www.gamedev.net/page/resources/_/technical/game-programming/bvh-file-loading-and-displaying-r3295
Loading OBJ model to VBO
http://www.gamedev.net/topic/646328-loading-obj-model-to-vbo/
Designing Parametric Animation Systems
http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/designing-parametric-animation-systems-r3241
Hide Objects Blocking Player View
http://www.gamedev.net/page/resources/_/technical/game-programming/hide-objects-blocking-player-view-r3215
Rendering and Simulation in an Off-Road Driving Game
http://www.gamedev.net/page/resources/_/technical/game-programming/rendering-and-simulation-in-an-off-road-driving-game-r3216
Useless Snippet #1: Transform Vec3f by Matrix4x4f
http://www.gamedev.net/page/resources/_/technical/general-programming/useless-snippet-1-transform-vec3f-by-matrix4x4f-r3208
Ten Things to Achieve When Starting 3D Programming
http://www.gamedev.net/page/resources/_/technical/game-programming/ten-things-to-achieve-when-starting-3d-programming-r3209
Free 3D Model Download
3D Freebie Model Download
http://3dfreebie.com/home.aspx
3D Model World
http://3dmodelworld.com/downloads.aspx
Recast - An open source navigation mesh construction toolset library for games.
https://code.google.com/p/recastnavigation/
blog
http://digestingduck.blogspot.tw/
Gildor's Homepage tools download (Unreal model viewer, max importer)
http://www.gildor.org/downloads
UE Viewer
http://www.gildor.org/en/projects/umodel
The Free 3D Models 資源
http://thefree3dmodels.com/
Real-Time Rendering 資源
http://www.realtimerendering.com/
GarageGames Torque 3D 開始Open Source
http://www.garagegames.com/community/blogs/view/21952
Torque 3D source code
https://github.com/GarageGames/Torque3D
LOL
自製skin與3D model
http://skins.freebbs.tw/forumdisplay.php?fid=53&page=1
3D Model
http://skins.freebbs.tw/viewthread.php?tid=205&extra=page%3D1
如何安裝自製的skin
http://www.gamebase.com.tw/forum/60895/topic/95851564/1#95851564
lol file importer/exporter for Blender 2.5
https://code.google.com/p/lolblender/
lol file format
https://code.google.com/p/lolblender/wiki/fileFormats
lol model viewer from google code
http://code.google.com/p/lolmodelviewer/
RAF manager project
http://www.itzwarty.com/RAF/
https://code.google.com/p/raf-manager/
LOLKING Web Character Viewer
http://www.lolking.net/models
Game File Format Central
http://wiki.xentax.com/index.php?title=Game_File_Format_Central
Free Miku Max model
http://xenoaisam.com/2011/01/12/free-miku-model/
from
http://xenoaisam.com/
MikuMikuDance (MMD) 介紹
http://en.wikipedia.org/wiki/MikuMikuDance
http://dontshow.pixnet.net/blog/post/37292538-niconico%E5%82%B3%E8%AA%AA%E4%B9%8B%E4%BB%80%E9%BA%BC%E6%98%AFmmd%EF%BC%9F--xd
Motion舞步的Nico神人-百舌谷??所製作的MMD動作描繪教學動畫
http://blog.xuite.net/kitsunesaru/kaito/63161121-MMD+-+%E7%A5%9EMotion%E7%9A%84%E8%A3%BD%E4%BD%9C%E6%B5%81%E7%A8%8B%E6%95%99%E5%AD%B8%E5%8B%95%E7%95%AB%E7%BF%BB%E8%AD%AF%E5%AE%8C%E7%95%A2!
MMM - MikuMikuMoving
https://sites.google.com/site/moggproject/mmm_eng
巴哈姆特初音討論區
http://forum.gamer.com.tw/A.php?bsn=60499
Miku 3D 全息投影
http://home.gamer.com.tw/creationDetail.php?sn=1558954
全息投影DIY
http://forum.gamer.com.tw/C.php?page=1&bsn=60499&snA=13631
http://www.putpi.com/xin/652.html
http://news.17173.com/content/2012-05-25/20120525110608971_1.shtml
http://forum.gamer.com.tw/Co.php?bsn=60499&sn=65060
倒三角全息投影器DIY
http://news.17173.com/content/2012-06-27/20120627012416789_all.shtml
3D Tech News and 3D Programming
http://www.geeks3d.com/
Programming
PMD format
https://sites.google.com/site/moggproject/mmm_eng
MikuMikuDance簡易圖文教學其之1 - MMD 模型導入&持物配件固定 (含軟體下載教學)
http://blog.xuite.net/kitsunesaru/kaito/22036344
MMD下載英文網頁 (VPVP英文官網,VocaloidPromotionVideoProject)
http://www.geocities.jp/higuchuu4/index_e.htm
官方教學資源
http://www.geocities.jp/higuchuu4/index_e.htm
專文介紹
http://digitdream-land.blogspot.com/2009/07/incredible-mikumikudance.html
學習資源網站
http://learnmmd.com/
MikuMikuBeat
https://sites.google.com/site/mikumikubeat/bulletin-board
forum
http://www.vocaforum.com/forum.php
MMD:FAQ (編輯中)
http://mikumikudance.wikia.com/wiki/MMD:FAQ
PMD Editor 教材
https://sites.google.com/site/mikumikubeat/tutorials/pmdedit/01
Guide Making a simple PMD Model (for Mikumikudance)
http://www.vocaforum.com/showthread.php?t=183
MikuMikuDance(MMD)暨中文化推廣
http://forum.gamer.com.tw/Co.php?bsn=60499&sn=33184
MMD <---> Blender--->
http://www.oogtech.org/content/tag/import-from-mmd-to-blender/
plugins:
VMDImporter (for Blender v2.49?) 把MMD用的動作模組讀進Blender
https://sites.google.com/a/render.jp/vmdimporter/
教材與資源
https://sites.google.com/a/render.jp/vmdimporter/Home/hontai-to-tsukaikata
Blender2pmd - 把Blender的3D模型轉換成MMD人物模組
MMD Tuto : Import Models In Blender
http://kukla-factory.deviantart.com/art/MMD-Tuto-Import-Models-In-Blender-302877409
Blender2PMD Installation Tut (for Blender v2.49)
http://jerisenigma.deviantart.com/art/Blender2PMD-Installation-Tut-293622388
Miku & Blender 2.52
https://sites.google.com/site/khuuyjblend/home/blender
Blender 教材資源
初學教學資源
2.4X
http://wiki.blender.org/index.php/Doc:2.4/Books/Essential_Blender
http://digitized-life.blogspot.tw/2012/04/blender.html
http://blendertips.com/tutorials.html
Blender Cookie
http://cgcookie.com/blender/
用Blender建立一個森林場景
http://www.gamedev.net/blog/33/entry-2254908-creating-a-forest-scene-in-blender/
兩張照片產生3D Model
http://www.photosculpt.net/
CGTextures - CG/3D Model Texture
http://www.cgtextures.com/
Fix Your Timestep!
http://gafferongames.com/game-physics/fix-your-timestep/
Main Loop with Fixed Time Steps
http://www.flipcode.com/archives/Main_Loop_with_Fixed_Time_Steps.shtml
OpenGL 教學
設定Visual C++ express
http://openglbook.com/setting-up-opengl-glew-and-freeglut-in-visual-c/
OpenGL 3.3+ 教學資源
http://www.opengl-tutorial.org/
教學: 使用cmake
http://www.opengl-tutorial.org/beginners-tutorials/tutorial-1-opening-a-window/
CMake
http://www.cmake.org/cmake/resources/software.html
入門/建置執行檔 http://zh.wikibooks.org/wiki/CMake_%E5%85%A5%E9%96%80/%E5%BB%BA%E7%BD%AE%E5%9F%B7%E8%A1%8C%E6%AA%94
Books
OpenGLBook.com (OpenGL 4.0)
http://openglbook.com/the-book/
OpenGL Insights - OpenGL, OpenGL ES, and WebGL community experiences
http://openglinsights.com/
GPU Gems 3 線上版
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch01.html
Learning Modern 3D Graphics Programming 網頁版
http://www.arcsynthesis.org/gltut/
3D model file compression
http://lspiroengine.com/?p=36
OpenCTM - the Open Compressed Triangle Mesh file format
http://openctm.sourceforge.net/
3D 繪圖範例
http://www.iquilezles.org/www/index.htm
SCEngine - Voxel Engine
http://www.scengine.org/index
code
https://gitorious.org/scengine
Open Game Engine
hmrEngine
http://www.hmrengine.com/blog/
Windows Voxel Game
http://www.indiedb.com/games/lemma
blog
http://et1337.wordpress.com/2013/05/06/lemma-alpha-3-ready-to-play/
code
https://github.com/et1337/Lemma
GPU based simulation and visualization of fluids with free surfaces
http://www.martin-schreiber.info/diplomathesis.html
Youtube
http://www.youtube.com/watch?v=RKjLlejwRoo&feature=related
Floyd is a collection of 3D libraries, mathematics and scene libraries and utilities. The main parts of it are geometry library Elea, OpenGL scene graph library Miletos and posing application Khayyam.
http://sourceforge.net/projects/floyd/
http://floyd.sourceforge.net/
react3d : an open-source library for producing real-time dynamic 2d and 3d character animations on-the-fly
http://code.google.com/p/react3d/
Cal3D : a skeletal based 3d character animation library
http://gna.org/projects/cal3d/
DANCE is a software package for physics-based character animation and simulation
http://www.arishapiro.com/dance/
a young man work - animadead : a skeletal animation library
http://animadead.sourceforge.net
Digital yuusha modding archives. Some AG3 clothes editor talk, but nothing about AG3 in general.
http://xtsukihime.blogspot.com/
Importing characters from games
http://xtsukihime-cc.blogspot.tw/
3D Models format 入門學習 - 3D model reversing
http://xtsukihime-3d.blogspot.tw/
Experimentation with 3D posing and animation blog - Khayyam
http://khayyam.kaplinski.com/
free 3D resource
http://opengameart.org/
http://www.turbosquid.com/
http://www.deviantart.com/
http://lauris71.deviantart.com/gallery/
Where to find free 3D models?
http://khayyam.kaplinski.com/2011/03/where-to-find-free-3d-models.html
http://www.turbosquid.com/3d-models/tween-girl-blend-free/583223
Rendering Water as a Post-process Effect
Web
http://ngene.wikidot.com/
CryENGINE 3 Free SDK
http://www.crydev.net/dm_eds/download_detail.php?id=4
線上編輯人物動作, 人物動作商店
http://www.mixamo.com/
a free open-source 3D application framework
PixelLight
http://www.pixellight.org/site/index.php/page/1.html
3D大頭照製作
http://www.techbang.com.tw/posts/2072-3d-bulk-of-photographs-with-one-set-of-hair-cosmetics
Open Source Game Development
http://www.devmaster.net/
物理運算教學 電子書 The Nature of Code
免費網頁版
http://natureofcode.com/book/
官網
http://natureofcode.com/
3D World Simulation
http://www.euclideanspace.com/
3D Physics
http://www.euclideanspace.com/physics/index.htm
Physics Engine
Newton Dynamics - an accurate 3d Physics Library for real-time simulation of physics environments
http://newtondynamics.com/forum/newton.php
http://code.google.com/p/newton-dynamics/
Scythe - a modeling tool for physics engines
http://www.physicseditor.com/index.shtml
Open Source Rendering Engine
CG_GL
http://mion.elka.pw.edu.pl/~sgasioro/
Open Source Game Engine
Maratis3D
http://www.maratis3d.com/
3DVIA
http://www.3dvia.com/
Assimp
http://assimp.sourceforge.net/index.html
內含(Irrlicht Engine Irr file importer)
自然場景
Gugila, GroundWiz
http://www.gugila.com/index.html
人體建模
Make Human - Open Source
http://www.makehuman.org/
http://makehuman.blogspot.com/
http://droger.pixnet.net/blog/post/6771895
http://en.wikipedia.org/wiki/MakeHuman
http://www.macuknow.com/node/212
http://hammerbchen.blogspot.tw/2007/02/human-anatomy.html
人臉建模
FaceGen
http://www.facegen.com/index.htm
以Boujou製作實拍與電腦動畫合成
http://hammerbchen.blogspot.tw/2007/05/boujou.html
Kinect
Kinect 的軟體開發方案:OpenNI 簡介
http://kheresy.wordpress.com/2011/01/19/openni_1st/
透過 OpneNI 讀取 Kinect 深度影像資料
http://kheresy.wordpress.com/2011/01/20/read_kinect_depth_data_via_openni/
在 WIndows 上安裝 Kinect(含 MMD 使用 Kinect 簡易教學)
http://kheresy.wordpress.com/2010/12/25/use_kinect_on_windows/
多線程遊戲引擎
Intel Demo
http://software.intel.com/en-us/articles/colony/
http://software.intel.com/en-us/articles/parallel-programming-vc/
http://software.intel.com/en-us/articles/tickertape/
http://software.intel.com/en-us/articles/multi-threaded-fluid-simulation-for-games/
articles
http://www.geeks3d.com/20100418/game-engine-multi-threading-programming-resources/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+TheGeeksOf3d+%28The+Geeks+Of+3D%29&utm_content=Google+Reader
http://www.bennychen.cn/2011/01/%e5%85%b3%e4%ba%8e%e6%b8%b8%e6%88%8f%e5%bc%95%e6%93%8e%e5%a4%9a%e7%ba%bf%e7%a8%8b%e7%9a%84%e4%b8%80%e4%ba%9b%e6%95%b4%e7%90%86%e5%92%8c%e6%80%9d%e8%80%83/
3D RAD - Free 3D Game Maker:
http://www.3drad.com/
Open Asset Import Library
http://sourceforge.net/projects/assimp/
http://assimp.sourceforge.net/index.html
OGRE
http://www.ogre3d.org/
Irrlicht Engine
http://irrlicht.sourceforge.net/index.html
Make3D - Convert your image into 3d model
http://make3d.cs.cornell.edu/index.html
Efficient Sparse Voxel Octrees
http://code.google.com/p/efficient-sparse-voxel-octrees/
Real-time ray tracing
the Arauna real-time ray tracer
http://igad.nhtv.nl/~bikker/
Tachyon
http://jedi.ks.uiuc.edu/~johns/raytracer/
OpenRT
http://openrt.de/
POV-Ray
http://www.povray.org/
Ray Tracing News Guide
http://tog.acm.org/resources/RTNews/html/index.html
Real-time radiosity
Molecular Musings
http://molecularmusings.wordpress.com/
Google Web 3D
http://code.google.com/intl/zh-TW/apis/o3d/
http://www.youtube.com/watch?v=uofWfXOzX-g&feature=channel
a bvh animation editor
http://www.avimator.com/
http://qavimator.org/
3D Game Maker
Platinum Arts Sandbox Free 3D Game Maker 2.4 Release!
http://sandboxgamemaker.com/
open free 3D flash engine
Papervision3D
http://dev.papervision3d.org/
http://code.google.com/p/papervision3d/
http://blog.papervision3d.org/
3D共用檔案格式
COLLADA
http://www.khronos.org/collada/
https://collada.org/mediawiki/index.php/COLLADA_-_Digital_Asset_and_FX_Exchange_Schema
http://en.wikipedia.org/wiki/COLLADA
MS SDK Mesh file format
http://msdn.microsoft.com/en-us/library/ee417522(VS.85).aspx
Blog
Maya 每日一招
http://maya-tricks.blogspot.com/
素材買賣服務
http://www.the3dstudio.com/
Blender
http://www.blender.org/
http://blender.tw/news.php
Building Blender
http://www.blender.org/development/building-blender/
http://wiki.blender.org/index.php/Dev:Doc/Building_Blender
face recognition
http://www.face-rec.org/algorithms/
http://www.facedetection.com/facedetection/software.htm
http://www.shervinemami.co.cc/faceRecognition.html
即時戰略Open Source
Warzone 2100
http://wz2100.net/
MyGUI is a library for creating Graphical User Interfaces (GUIs) for games and 3D applications.
http://mygui.info/
賽車Game
StuntRally
https://code.google.com/p/vdrift-ogre/
Blog
Illumination
http://blog.icare3d.org/
Sean Hand-painting Tutorial
http://goraaz.se/SeanTutorial.html
3D
第4點D投影到前3個點(A,B,C)所構成的平面,找出投影點D' 的座標。
Tinkercad - a CAD model editor for a 3D printer
https://tinkercad.com/
OPL2 - An open source replacement for the Polygon Love 2 game engine
http://sourceforge.net/projects/opl2/?source=navbar
opl2 - Multi-platform open-source engine for "Polygon Love 2"
http://code.google.com/p/opl2/
open-pl2 - Open source 3D engine supporting 'PL2' resource files
http://code.google.com/p/open-pl2/
OpenGL Shading code
http://pastebin.com/YXP6j9vN
免費免安裝 建模工具軟體 - Sculptris
http://www.pixologic.com/sculptris/
Game Research Forum - XeNTaX
http://forum.xentax.com/viewforum.php?f=24
Ogre3d 達人blog - 與食人魔獸之間的恩怨情仇
http://makedreamvsogre.blogspot.tw/
zevoid blog - .serializeTo(blog)
http://zevoid.blogspot.tw/
lookof blog - ?限?光 : 近?地形算法??小?
http://www.cnblogs.com/lookof/archive/2009/12/30/1636289.html
痞子?3D?程 blog
http://blog.csdn.net/pizi0475
me3explorer - Game Model Exporting
http://me3explorer.freeforums.org/index.php
Bioshock infinite shader
https://drive.google.com/folderview?id=0BzqpBc4MrAMXYzQyY1VYQVBMR2c&usp=sharing
Unreal Forum
Unreal coding
http://www.gildor.org/smf/index.php/board,21.0.html
UE Viewer / Umodel
http://www.gildor.org/smf/index.php/board,3.0.html
Bioshock
http://www.gildor.org/smf/index.php/board,24.0.html
Game Engine
GTGameEngine - someone free game engine
http://mackron.github.io/GTGameEngine/
BVH File Loading and Displaying
http://www.gamedev.net/page/resources/_/technical/game-programming/bvh-file-loading-and-displaying-r3295
Writing Endian Independent Code in C++
http://www.gamedev.net/page/resources/_/technical/general-programming/writing-endian-independent-code-in-c-r3301
True3F*Shell, open source 3D desktop
http://www.sixtyfourbit.org/3dshell.htm
MQ4CPP, Message Queuing for C++, open source implementation
http://www.sixtyfourbit.org/mq4cpp.htm
Build algorithmic 3D structures with JavaScript - grow3.js
http://grow3.zyxxy.de/index.html
3D檔案格式與工具資源 - David Henry's homepage
http://tfc.duke.free.fr/
Ogre骨架動畫分析 from 夸父的筆記
http://www.cppblog.com/flyindark/archive/2012/07/25/OgreSkeletonAnimation.html
CEGUI 筆記
http://www.cppblog.com/flyindark/archive/2011/06/13/148586.aspx
從Depth map取得Eye-Space空間座標
http://briclin.blogspot.tw/2012/02/depth-mapeye-space.html
如何利用RGBA_8888,壓縮浮點RGBA [0.0, 1.0]數值
http://briclin.blogspot.tw/2011/01/rgba8888rgba-00-10.html
Game Development with Win32 and DirectX 11 - Part 00: Setup
http://www.gamedev.net/page/resources/_/technical/game-programming/game-development-with-win32-and-directx-11-part-00-setup-r3032
opengl freetype 中文顯示 學習
http://huangchunquanmaker.blog.163.com/blog/static/1074084832011526112724145/
glut 教學 - glPrintf() 秀中文字
http://www.programmer-club.com/showsametitlen/opengl/2650.html
SDL2 教學範例
http://lazyfoo.net/tutorials/SDL/index.php
blog
VISUAL REVOLUTION OF THE VANISHING OF ETHAN CARTER
http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/
Agisoft Photoscan - 從照片轉成3D模型的軟體
http://www.agisoft.ru/
Dynamic vertex pulling with D3D11
Good resources for game/3D development
Building an Open-Source, Cross-Platform 3D Game with C++, OpenGL and GLSL, from the Ground Up
Three.js terrain 物理碰撞
How To Make WebGL Animations
Youtube 教學影片
Blog 教學文章
three.js 教學資源
Real-time GPU Ray-Tracer
Volume Rendering - GigaVoxels
http://realtimevoxels.blogspot.tw/2012/09/introduction-to-gigavoxels-and-sparse.html
http://maverick.inria.fr/Publications/2011/Cra11/
Cyril Crassin 網站
http://www.icare3d.org/
http://www.reddit.com/r/VoxelGameDev/comments/122qv0/realtime_voxels_extending_gigavoxels_and_sparse/
官網:
http://gigavoxels.inrialpes.fr/index.htm
Perspective projections in LH and RH systems
http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/perspective-projections-in-lh-and-rh-systems-r3598
A Blending Animation Controller for a Skinned Mesh
http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/a-blending-animation-controller-for-a-skinned-mesh-r3592
WebGL 教學
http://coderellis.blogspot.tw/2014/02/webgl-demo01-3d-transformation-and.html
0 A.D. open source
http://os.wildfiregames.com/
http://www.wildfiregames.com/
Project Tango - Google 行動3D專案
http://www.google.com/atap/projecttango/
Humus - 提供 DirectX10/OpenGL 框架與範例程式
Humus - 3D, DX10/OpenGL code sample
OpenGL Charting Library / stock chart
Champion Stock Chart Viewer Version 1.01
https://github.com/Xangis/StockViewer
http://zetacentauri.com/software_stockchartviewer.htm
MathGL
http://sourceforge.net/projects/mathgl/?source=pdlp
DirectX 11 engine
http://hieroglyph3.codeplex.com/
OCEAN WAVE SIMULATION 海水海浪模擬動畫
A ocean wave simulation in WebGL with a CSS 3D and Canvas UI by David Li.
Building a 3D MMO using Websockets
http://www.gamedev.net/page/resources/_/technical/multiplayer-and-network-programming/building-a-3d-mmo-using-websockets-r3392
Game Programming Spatial Partition
http://gameprogrammingpatterns.com/spatial-partition.html
8個驚艷的HTML5 和 JavaScript 特效
http://www.cnblogs.com/lhb25/archive/2011/08/09/awesome-html5-and-javascript-effects.html
Game Physics - 遊戲程式設計的物理學知識介紹
Polygonising a scalar field
http://paulbourke.net/geometry/polygonise/
BVH File Loading and Displaying
http://www.gamedev.net/page/resources/_/technical/game-programming/bvh-file-loading-and-displaying-r3295
Loading OBJ model to VBO
http://www.gamedev.net/topic/646328-loading-obj-model-to-vbo/
Designing Parametric Animation Systems
http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/designing-parametric-animation-systems-r3241
Hide Objects Blocking Player View
http://www.gamedev.net/page/resources/_/technical/game-programming/hide-objects-blocking-player-view-r3215
Rendering and Simulation in an Off-Road Driving Game
http://www.gamedev.net/page/resources/_/technical/game-programming/rendering-and-simulation-in-an-off-road-driving-game-r3216
Useless Snippet #1: Transform Vec3f by Matrix4x4f
http://www.gamedev.net/page/resources/_/technical/general-programming/useless-snippet-1-transform-vec3f-by-matrix4x4f-r3208
Ten Things to Achieve When Starting 3D Programming
http://www.gamedev.net/page/resources/_/technical/game-programming/ten-things-to-achieve-when-starting-3d-programming-r3209
Free 3D Model Download
3D Freebie Model Download
http://3dfreebie.com/home.aspx
3D Model World
http://3dmodelworld.com/downloads.aspx
Recast - An open source navigation mesh construction toolset library for games.
https://code.google.com/p/recastnavigation/
blog
http://digestingduck.blogspot.tw/
Gildor's Homepage tools download (Unreal model viewer, max importer)
http://www.gildor.org/downloads
UE Viewer
http://www.gildor.org/en/projects/umodel
The Free 3D Models 資源
http://thefree3dmodels.com/
Real-Time Rendering 資源
http://www.realtimerendering.com/
GarageGames Torque 3D 開始Open Source
http://www.garagegames.com/community/blogs/view/21952
Torque 3D source code
https://github.com/GarageGames/Torque3D
LOL
自製skin與3D model
http://skins.freebbs.tw/forumdisplay.php?fid=53&page=1
3D Model
http://skins.freebbs.tw/viewthread.php?tid=205&extra=page%3D1
如何安裝自製的skin
http://www.gamebase.com.tw/forum/60895/topic/95851564/1#95851564
lol file importer/exporter for Blender 2.5
https://code.google.com/p/lolblender/
lol file format
https://code.google.com/p/lolblender/wiki/fileFormats
lol model viewer from google code
http://code.google.com/p/lolmodelviewer/
RAF manager project
http://www.itzwarty.com/RAF/
https://code.google.com/p/raf-manager/
LOLKING Web Character Viewer
http://www.lolking.net/models
Game File Format Central
http://wiki.xentax.com/index.php?title=Game_File_Format_Central
Free Miku Max model
http://xenoaisam.com/2011/01/12/free-miku-model/
from
http://xenoaisam.com/
MikuMikuDance (MMD) 介紹
http://en.wikipedia.org/wiki/MikuMikuDance
http://dontshow.pixnet.net/blog/post/37292538-niconico%E5%82%B3%E8%AA%AA%E4%B9%8B%E4%BB%80%E9%BA%BC%E6%98%AFmmd%EF%BC%9F--xd
Motion舞步的Nico神人-百舌谷??所製作的MMD動作描繪教學動畫
http://blog.xuite.net/kitsunesaru/kaito/63161121-MMD+-+%E7%A5%9EMotion%E7%9A%84%E8%A3%BD%E4%BD%9C%E6%B5%81%E7%A8%8B%E6%95%99%E5%AD%B8%E5%8B%95%E7%95%AB%E7%BF%BB%E8%AD%AF%E5%AE%8C%E7%95%A2!
MMM - MikuMikuMoving
https://sites.google.com/site/moggproject/mmm_eng
巴哈姆特初音討論區
http://forum.gamer.com.tw/A.php?bsn=60499
Miku 3D 全息投影
http://home.gamer.com.tw/creationDetail.php?sn=1558954
全息投影DIY
http://forum.gamer.com.tw/C.php?page=1&bsn=60499&snA=13631
http://www.putpi.com/xin/652.html
http://news.17173.com/content/2012-05-25/20120525110608971_1.shtml
http://forum.gamer.com.tw/Co.php?bsn=60499&sn=65060
倒三角全息投影器DIY
http://news.17173.com/content/2012-06-27/20120627012416789_all.shtml
3D Tech News and 3D Programming
http://www.geeks3d.com/
Programming
PMD format
https://sites.google.com/site/moggproject/mmm_eng
MikuMikuDance簡易圖文教學其之1 - MMD 模型導入&持物配件固定 (含軟體下載教學)
http://blog.xuite.net/kitsunesaru/kaito/22036344
MMD下載英文網頁 (VPVP英文官網,VocaloidPromotionVideoProject)
http://www.geocities.jp/higuchuu4/index_e.htm
官方教學資源
http://www.geocities.jp/higuchuu4/index_e.htm
專文介紹
http://digitdream-land.blogspot.com/2009/07/incredible-mikumikudance.html
學習資源網站
http://learnmmd.com/
MikuMikuBeat
https://sites.google.com/site/mikumikubeat/bulletin-board
forum
http://www.vocaforum.com/forum.php
MMD:FAQ (編輯中)
http://mikumikudance.wikia.com/wiki/MMD:FAQ
PMD Editor 教材
https://sites.google.com/site/mikumikubeat/tutorials/pmdedit/01
Guide Making a simple PMD Model (for Mikumikudance)
http://www.vocaforum.com/showthread.php?t=183
MikuMikuDance(MMD)暨中文化推廣
http://forum.gamer.com.tw/Co.php?bsn=60499&sn=33184
MMD <---> Blender--->
http://www.oogtech.org/content/tag/import-from-mmd-to-blender/
plugins:
VMDImporter (for Blender v2.49?) 把MMD用的動作模組讀進Blender
https://sites.google.com/a/render.jp/vmdimporter/
教材與資源
https://sites.google.com/a/render.jp/vmdimporter/Home/hontai-to-tsukaikata
Blender2pmd - 把Blender的3D模型轉換成MMD人物模組
MMD Tuto : Import Models In Blender
http://kukla-factory.deviantart.com/art/MMD-Tuto-Import-Models-In-Blender-302877409
Blender2PMD Installation Tut (for Blender v2.49)
http://jerisenigma.deviantart.com/art/Blender2PMD-Installation-Tut-293622388
Miku & Blender 2.52
https://sites.google.com/site/khuuyjblend/home/blender
Blender 教材資源
初學教學資源
2.4X
http://wiki.blender.org/index.php/Doc:2.4/Books/Essential_Blender
http://digitized-life.blogspot.tw/2012/04/blender.html
http://blendertips.com/tutorials.html
Blender Cookie
http://cgcookie.com/blender/
用Blender建立一個森林場景
http://www.gamedev.net/blog/33/entry-2254908-creating-a-forest-scene-in-blender/
兩張照片產生3D Model
http://www.photosculpt.net/
CGTextures - CG/3D Model Texture
http://www.cgtextures.com/
Fix Your Timestep!
http://gafferongames.com/game-physics/fix-your-timestep/
Main Loop with Fixed Time Steps
http://www.flipcode.com/archives/Main_Loop_with_Fixed_Time_Steps.shtml
OpenGL 教學
設定Visual C++ express
http://openglbook.com/setting-up-opengl-glew-and-freeglut-in-visual-c/
OpenGL 3.3+ 教學資源
http://www.opengl-tutorial.org/
教學: 使用cmake
http://www.opengl-tutorial.org/beginners-tutorials/tutorial-1-opening-a-window/
CMake
http://www.cmake.org/cmake/resources/software.html
入門/建置執行檔 http://zh.wikibooks.org/wiki/CMake_%E5%85%A5%E9%96%80/%E5%BB%BA%E7%BD%AE%E5%9F%B7%E8%A1%8C%E6%AA%94
Books
OpenGLBook.com (OpenGL 4.0)
http://openglbook.com/the-book/
OpenGL Insights - OpenGL, OpenGL ES, and WebGL community experiences
http://openglinsights.com/
GPU Gems 3 線上版
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch01.html
Learning Modern 3D Graphics Programming 網頁版
http://www.arcsynthesis.org/gltut/
3D model file compression
http://lspiroengine.com/?p=36
OpenCTM - the Open Compressed Triangle Mesh file format
http://openctm.sourceforge.net/
3D 繪圖範例
http://www.iquilezles.org/www/index.htm
SCEngine - Voxel Engine
http://www.scengine.org/index
code
https://gitorious.org/scengine
Open Game Engine
hmrEngine
http://www.hmrengine.com/blog/
Windows Voxel Game
http://www.indiedb.com/games/lemma
blog
http://et1337.wordpress.com/2013/05/06/lemma-alpha-3-ready-to-play/
code
https://github.com/et1337/Lemma
GPU based simulation and visualization of fluids with free surfaces
http://www.martin-schreiber.info/diplomathesis.html
Youtube
http://www.youtube.com/watch?v=RKjLlejwRoo&feature=related
Floyd is a collection of 3D libraries, mathematics and scene libraries and utilities. The main parts of it are geometry library Elea, OpenGL scene graph library Miletos and posing application Khayyam.
http://sourceforge.net/projects/floyd/
http://floyd.sourceforge.net/
react3d : an open-source library for producing real-time dynamic 2d and 3d character animations on-the-fly
http://code.google.com/p/react3d/
Cal3D : a skeletal based 3d character animation library
http://gna.org/projects/cal3d/
DANCE is a software package for physics-based character animation and simulation
http://www.arishapiro.com/dance/
a young man work - animadead : a skeletal animation library
http://animadead.sourceforge.net
Digital yuusha modding archives. Some AG3 clothes editor talk, but nothing about AG3 in general.
http://xtsukihime.blogspot.com/
Importing characters from games
http://xtsukihime-cc.blogspot.tw/
3D Models format 入門學習 - 3D model reversing
http://xtsukihime-3d.blogspot.tw/
Experimentation with 3D posing and animation blog - Khayyam
http://khayyam.kaplinski.com/
free 3D resource
http://opengameart.org/
http://www.turbosquid.com/
http://www.deviantart.com/
http://lauris71.deviantart.com/gallery/
Where to find free 3D models?
http://khayyam.kaplinski.com/2011/03/where-to-find-free-3d-models.html
http://www.turbosquid.com/3d-models/tween-girl-blend-free/583223
Rendering Water as a Post-process Effect
http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/rendering-water-as-a-post-process-effect-r2642
nGENE
Creator's Blog
http://wtomandev.blogspot.com/Web
http://ngene.wikidot.com/
CryENGINE 3 Free SDK
http://www.crydev.net/dm_eds/download_detail.php?id=4
線上編輯人物動作, 人物動作商店
http://www.mixamo.com/
a free open-source 3D application framework
PixelLight
http://www.pixellight.org/site/index.php/page/1.html
3D大頭照製作
http://www.techbang.com.tw/posts/2072-3d-bulk-of-photographs-with-one-set-of-hair-cosmetics
Open Source Game Development
http://www.devmaster.net/
物理運算教學 電子書 The Nature of Code
免費網頁版
http://natureofcode.com/book/
官網
http://natureofcode.com/
3D World Simulation
http://www.euclideanspace.com/
3D Physics
http://www.euclideanspace.com/physics/index.htm
Physics Engine
Newton Dynamics - an accurate 3d Physics Library for real-time simulation of physics environments
http://newtondynamics.com/forum/newton.php
http://code.google.com/p/newton-dynamics/
Scythe - a modeling tool for physics engines
http://www.physicseditor.com/index.shtml
Open Source Rendering Engine
CG_GL
http://mion.elka.pw.edu.pl/~sgasioro/
Open Source Game Engine
Maratis3D
http://www.maratis3d.com/
3DVIA
http://www.3dvia.com/
Assimp
http://assimp.sourceforge.net/index.html
內含(Irrlicht Engine Irr file importer)
自然場景
Gugila, GroundWiz
http://www.gugila.com/index.html
人體建模
Make Human - Open Source
http://www.makehuman.org/
http://makehuman.blogspot.com/
http://droger.pixnet.net/blog/post/6771895
http://en.wikipedia.org/wiki/MakeHuman
http://www.macuknow.com/node/212
http://hammerbchen.blogspot.tw/2007/02/human-anatomy.html
人臉建模
FaceGen
http://www.facegen.com/index.htm
以Boujou製作實拍與電腦動畫合成
http://hammerbchen.blogspot.tw/2007/05/boujou.html
Kinect
Kinect 的軟體開發方案:OpenNI 簡介
http://kheresy.wordpress.com/2011/01/19/openni_1st/
透過 OpneNI 讀取 Kinect 深度影像資料
http://kheresy.wordpress.com/2011/01/20/read_kinect_depth_data_via_openni/
在 WIndows 上安裝 Kinect(含 MMD 使用 Kinect 簡易教學)
http://kheresy.wordpress.com/2010/12/25/use_kinect_on_windows/
多線程遊戲引擎
Intel Demo
http://software.intel.com/en-us/articles/colony/
http://software.intel.com/en-us/articles/parallel-programming-vc/
http://software.intel.com/en-us/articles/tickertape/
http://software.intel.com/en-us/articles/multi-threaded-fluid-simulation-for-games/
articles
http://www.geeks3d.com/20100418/game-engine-multi-threading-programming-resources/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+TheGeeksOf3d+%28The+Geeks+Of+3D%29&utm_content=Google+Reader
http://www.bennychen.cn/2011/01/%e5%85%b3%e4%ba%8e%e6%b8%b8%e6%88%8f%e5%bc%95%e6%93%8e%e5%a4%9a%e7%ba%bf%e7%a8%8b%e7%9a%84%e4%b8%80%e4%ba%9b%e6%95%b4%e7%90%86%e5%92%8c%e6%80%9d%e8%80%83/
3D RAD - Free 3D Game Maker:
http://www.3drad.com/
Open Asset Import Library
http://sourceforge.net/projects/assimp/
http://assimp.sourceforge.net/index.html
OGRE
http://www.ogre3d.org/
Irrlicht Engine
http://irrlicht.sourceforge.net/index.html
Make3D - Convert your image into 3d model
http://make3d.cs.cornell.edu/index.html
Efficient Sparse Voxel Octrees
http://code.google.com/p/efficient-sparse-voxel-octrees/
Real-time ray tracing
the Arauna real-time ray tracer
http://igad.nhtv.nl/~bikker/
Tachyon
http://jedi.ks.uiuc.edu/~johns/raytracer/
OpenRT
http://openrt.de/
POV-Ray
http://www.povray.org/
Ray Tracing News Guide
http://tog.acm.org/resources/RTNews/html/index.html
Real-time radiosity
Molecular Musings
http://molecularmusings.wordpress.com/
Google Web 3D
http://code.google.com/intl/zh-TW/apis/o3d/
http://www.youtube.com/watch?v=uofWfXOzX-g&feature=channel
a bvh animation editor
http://www.avimator.com/
http://qavimator.org/
3D Game Maker
Platinum Arts Sandbox Free 3D Game Maker 2.4 Release!
http://sandboxgamemaker.com/
open free 3D flash engine
Papervision3D
http://dev.papervision3d.org/
http://code.google.com/p/papervision3d/
http://blog.papervision3d.org/
3D共用檔案格式
COLLADA
http://www.khronos.org/collada/
https://collada.org/mediawiki/index.php/COLLADA_-_Digital_Asset_and_FX_Exchange_Schema
http://en.wikipedia.org/wiki/COLLADA
MS SDK Mesh file format
http://msdn.microsoft.com/en-us/library/ee417522(VS.85).aspx
Blog
Maya 每日一招
http://maya-tricks.blogspot.com/
素材買賣服務
http://www.the3dstudio.com/
Blender
http://www.blender.org/
http://blender.tw/news.php
Building Blender
http://www.blender.org/development/building-blender/
http://wiki.blender.org/index.php/Dev:Doc/Building_Blender
face recognition
http://www.face-rec.org/algorithms/
http://www.facedetection.com/facedetection/software.htm
http://www.shervinemami.co.cc/faceRecognition.html
即時戰略Open Source
Warzone 2100
http://wz2100.net/
MyGUI is a library for creating Graphical User Interfaces (GUIs) for games and 3D applications.
http://mygui.info/
賽車Game
StuntRally
https://code.google.com/p/vdrift-ogre/
Blog
Illumination
http://blog.icare3d.org/
Sean Hand-painting Tutorial
http://goraaz.se/SeanTutorial.html
3D
第4點D投影到前3個點(A,B,C)所構成的平面,找出投影點D' 的座標。
Tinkercad - a CAD model editor for a 3D printer
https://tinkercad.com/
OPL2 - An open source replacement for the Polygon Love 2 game engine
http://sourceforge.net/projects/opl2/?source=navbar
opl2 - Multi-platform open-source engine for "Polygon Love 2"
http://code.google.com/p/opl2/
open-pl2 - Open source 3D engine supporting 'PL2' resource files
http://code.google.com/p/open-pl2/
OpenGL Shading code
http://pastebin.com/YXP6j9vN
免費免安裝 建模工具軟體 - Sculptris
http://www.pixologic.com/sculptris/
Game Research Forum - XeNTaX
http://forum.xentax.com/viewforum.php?f=24
Ogre3d 達人blog - 與食人魔獸之間的恩怨情仇
http://makedreamvsogre.blogspot.tw/
zevoid blog - .serializeTo(blog)
http://zevoid.blogspot.tw/
lookof blog - ?限?光 : 近?地形算法??小?
http://www.cnblogs.com/lookof/archive/2009/12/30/1636289.html
痞子?3D?程 blog
http://blog.csdn.net/pizi0475
me3explorer - Game Model Exporting
http://me3explorer.freeforums.org/index.php
Bioshock infinite shader
https://drive.google.com/folderview?id=0BzqpBc4MrAMXYzQyY1VYQVBMR2c&usp=sharing
Unreal Forum
Unreal coding
http://www.gildor.org/smf/index.php/board,21.0.html
UE Viewer / Umodel
http://www.gildor.org/smf/index.php/board,3.0.html
Bioshock
http://www.gildor.org/smf/index.php/board,24.0.html
Game Engine
GTGameEngine - someone free game engine
http://mackron.github.io/GTGameEngine/
BVH File Loading and Displaying
http://www.gamedev.net/page/resources/_/technical/game-programming/bvh-file-loading-and-displaying-r3295
Writing Endian Independent Code in C++
http://www.gamedev.net/page/resources/_/technical/general-programming/writing-endian-independent-code-in-c-r3301
True3F*Shell, open source 3D desktop
http://www.sixtyfourbit.org/3dshell.htm
MQ4CPP, Message Queuing for C++, open source implementation
http://www.sixtyfourbit.org/mq4cpp.htm
Build algorithmic 3D structures with JavaScript - grow3.js
http://grow3.zyxxy.de/index.html
3D檔案格式與工具資源 - David Henry's homepage
http://tfc.duke.free.fr/
Ogre骨架動畫分析 from 夸父的筆記
http://www.cppblog.com/flyindark/archive/2012/07/25/OgreSkeletonAnimation.html
CEGUI 筆記
http://www.cppblog.com/flyindark/archive/2011/06/13/148586.aspx
從Depth map取得Eye-Space空間座標
http://briclin.blogspot.tw/2012/02/depth-mapeye-space.html
如何利用RGBA_8888,壓縮浮點RGBA [0.0, 1.0]數值
http://briclin.blogspot.tw/2011/01/rgba8888rgba-00-10.html
Game Development with Win32 and DirectX 11 - Part 00: Setup
http://www.gamedev.net/page/resources/_/technical/game-programming/game-development-with-win32-and-directx-11-part-00-setup-r3032
opengl freetype 中文顯示 學習
http://huangchunquanmaker.blog.163.com/blog/static/1074084832011526112724145/
glut 教學 - glPrintf() 秀中文字
http://www.programmer-club.com/showsametitlen/opengl/2650.html
SDL2 教學範例
http://lazyfoo.net/tutorials/SDL/index.php
blog
VISUAL REVOLUTION OF THE VANISHING OF ETHAN CARTER
http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/
Agisoft Photoscan - 從照片轉成3D模型的軟體
http://www.agisoft.ru/
2014年4月3日
顯示網路圖的工具軟體
因為工作的關係,需要透過網路圖分析不同項目彼此連結的程度,尋找網路上可用的網路圖顯示工具軟體。
在相關的wiki網頁有相關介紹...
http://en.wikipedia.org/wiki/Graph_drawing
發現有兩套似乎不錯: Gephi & Cytoscape
Gephi
http://en.wikipedia.org/wiki/Gephi
http://gephi.org/users/download/
source code
https://wiki.gephi.org/index.php/Checkout_Code
在相關的wiki網頁有相關介紹...
http://en.wikipedia.org/wiki/Graph_drawing
發現有兩套似乎不錯: Gephi & Cytoscape
Gephi
http://en.wikipedia.org/wiki/Gephi
http://gephi.org/users/download/
source code
https://wiki.gephi.org/index.php/Checkout_Code
2013年3月12日
Visual Studio Express 與 Professional (專業版) 的差異
最近安裝了Visual Studio 2010 Express的軟體(C++, C#),想了解與專業版(Professional)的差異,於是編譯測試了一些程式碼範例。
以Visual Studio C++ Express為例,我發現可產生Lib, DLL, EXE等檔案,也可以透過內附的 MASM ml.exe 編譯 x86 組合語言的 asm 程式,但只能產生32位元版本的程式檔案。
從 UI 介面上亦發現支援編譯產生 Mutl-Threaded 或 Open MP 的 Code。
其他較清楚的差異說明資訊,終於在網路上發現微軟官方的說明,分享給大家參考。
(下次如果老闆或主管問為什麼要買專業版而不用免費版時,這些資訊就可以拿出來用。)
上述網頁中微軟的相關說明文字摘錄於下:
Q:Visual Studio Express 與 Professional 以上版本的主要功能差異?
A:Express僅提供最基本開發功能供學習及上手用,Professional/Premium/Ultimate
主要是供專業開發者/企業及團隊開發用,因功能差異點很多,但對於專業開發者實務開發上,在此列出 Express 版的主要差異,
1.
有限的專案範本與專案類型的支援
Visual Studio Express
版大多內建於各式 Microsoft 開發套件 (SDK),例如 Visual
Studio 2010 Express for Windows Phone 內建於 Windows
Phone SDK 7.1。還有些是可以獨立安裝的,如開發 ASP.NET /
ASP.NET MVC 的 Visual Web Developer
Express,或開發 Windows Form 應用程式的 Visual Basic Express, Visual C++ Express、Visual C# Express。
依據不同的用途,Express 版僅提供最基本的專案範本,從網路上下載的一些專案類型或程式碼範例很有可能無法開啟,原因可能是少了專案範本、項目範本,例如:安裝專案 (Setup
Project)、單元測試專案、WCF 服務、SQL Server 報表應用程式、工作流程應用程式等。
除此之外,像是類別設計師 (Class
Designer)、程式碼定義視窗 ( Code Definition
Window ) 等則無法使用。
2.
缺少巨集功能
一般在開發專案時,會利用巨集功能處理一些重複性的編輯工作,在 Visual
Studio 2010 Express 無法使用。
3.
缺少 Visual Studio
2010 擴充管理員 ( Add-Ins, Wizard, VSPackages …等 )
Visual Studio 2010 擴充管理員提供 Visual
Studio 2010 的擴充能力,可以下載並安裝許多好用的免費元件、擴充套件及範本、範例程式等,使用 Express 版無法使用擴充管理員。
4.
缺乏版本控管及完整軟體生命週期管理機制
Visual Studio 2010 Professional / Premium/ Ultimate 內建了與 Team Foundation Server (TFS) 伺服器整合的相關功能,但是在 Visual
Studio 2010 Express 裡是不支援的。
5.
偵錯工具(Debugging Tools)
偵錯功能是開發過程中極其重要的功能,Visual
Studio 2010 Express 裡有基本的功能,例如設定中斷點、單步執行、監看式視窗 (Watch
Window)、本地變數視窗 (Local Window)、呼叫堆疊視窗 (Call Stack Window)、即時視窗
(Immediate Window)、輸出視窗 (Output
Window) 等。
但還有一些常見的偵錯功能在 Visual
Studio 2010 Express 並不提供,例如:附加至處理序 (Attach
to process)、自動視窗 (Autos Window)、中斷點視窗 (Breakpoints Window)、呼叫瀏覽器 (Call
Browser)、JIT 偵錯 (Just-In-Time Debugging)。
6.
單元測試 (Unit Test) - Express 版不提供單元測試功能
7.
64 位元程式開發 –
Express 版不支援 64 位元應用程式開發
8.
若是 Web 開發者 - 下表列出 Visual
Studio 2010 Professional 中可用的額外功能。更高階版本 – Premium
及 Ultimate 亦包含 Professional 版的全功能,詳細功能比較,請參考 - Visual Studio 2010 版本比較表。
功能
|
詳細資料
|
Web
控制項程式庫範本
|
Web 控制項程式庫專案範本可讓開發人員撰寫自訂的 Web 伺服器控制項。範本會加入建立控制項所需的專案項目,接著才能將控制項加入至任何 Web 專案。
|
Windows
Presentation Foundation (WPF)
|
Windows Presentation
Foundation (WPF) 提供統一的程式撰寫模型 (Programming
Model),可為使用者建置豐富的 Windows
用戶端,在其中整合 UI、媒體和文件。
|
ASP.NET
Crystal Reports
|
Crystal Reports 是 Visual
Studio 的報表工具,可讓開發人員建立互動、具簡報品質的內容。
|
SQL
Server Compact Edition
|
SQL Server Compact
Edition 是一款免費且容易使用的內嵌式資料庫引擎,可讓您建置穩固的 Windows
桌面及行動應用程式,以在所有 Windows
作業系統 (包括 Windows
XP、Vista、Pocket PC 以及 Smartphone)
上執行。
|
其他XML 功能
|
Visual Studio 包含 XML 支援,例如:
·
XSLT 偵錯工具。
·
XSD 結構描述設計工具。
·
從
XML 執行個體建立 XML 結構描述的能力。
·
從
XML 編輯器檢視 XSLT 輸出的能力。
·
編輯 XSLT 樣式表時的智慧驗證支援。
·
用於 XML 編輯的即時線上工具列。
|
其他程式碼編輯功能
|
Visual Studio 包含其他程式碼相關功能,例如 [程式碼定義] 視窗和更多的重構 (Refactoring) 支援。
[程式碼定義] 視窗是唯讀的編輯器檢視,可顯示使用中專案儲存在程式碼檔案中或加以參考之符號的定義。
重構 (Refactoring) 是在程式碼撰寫之後,藉由變更程式碼內部結構來改善程式碼的程序,這項程序不會變更程式碼的外部行為。
|
其他建置支援
|
Visual Studio 包含其他建置支援,包含定義建置前和建置後命令的功能、強式名稱簽署,與程式碼存取安全性 (CAS) 設定。
|
其他程式碼撰寫公用程式
|
Visual Studio 包含其他程式碼撰寫公用程式,例如原始檔控制的整合支援。它同時含轉換公用程式,可將 Visual
Basic 6.0 專案轉換為 Visual
Studio 中的 Visual
Basic 專案。
|
2013年3月11日
Visual Studio C++ 2010 編譯設定參考
Visual Studio C++ 2010 編譯設定參考
Solution Explorer 下 點選 Solution項目按右鍵選 Properties
Property Pages 視窗
Configuration Properties (Debug Version之$(Configuration)為Debug)
General
Output Directory => $(ProjectName)$(Configuration) (所設定之值存入$(OutDir) )
Intermediate Directory => $(ProjectName)$(Configuration)\tmp
Target Name => $(ProjectName)
C/C++
General
Additional Include Directories => (#include 檔案的路徑,使用$(SolutionDir)要注意 sln檔所在的目錄,若需 include外部 lib,需加入相關 header檔的路徑。程式中的 #include 後的 header檔名內盡量不用相對路徑或絕對路徑,減少因程式或所使用參數之目錄發生異動,造成無法 include到正確路徑的 header檔。)
Linker (執行檔或DLL檔)
General
Output File => $(OutDir)xxx.exe ($OutDir為前面"Output Directory"所設定之目錄)
Additional Library Directories => (設定所需其他 lib 檔 的目錄集合,編譯後產生的 lib檔可統一集中手動複製到專案目錄下的"Lib Debug"或"Lib Release"供其他程式專案使用)
Input
Additional Dependencies => (放入所要連結的外部 lib檔案名稱,若Debug版與Release版檔名不同,則需注意設定正確。)
Librarian (Lib檔)
General
Output File => $(OutDir)xxx.lib ($OutDir為前面"Output Directory"所設定之目錄)
Additional Dependencies => (意義同上)
Additional Library Directories => (意義同上)
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